

#HOW TO PLAY DAGGERFALL IN FULL SCREEN FREE#
You are free to look like a collossal bad-ass. You can buy a wagon to carry all your loot, though it has to be left at the entrance of dungeons, so you still need to be heavyweight to keep up the day-to-day looting. Daggerfall is designed for you to be fabulously wealthy in, though, because there are banks where you can deposit your gold, turn it into letters of credit (at a small surcharge, natch) or use it to buy houses (but you’ll need to be rolling in with Daedric loot before you can reach that level of wealth). You might only have two Dwarven right pauldrons (fucking right pauldrons! I’ve found a metric fuckton of them and nary a left pauldron to match) and a Mithril sword, but it’s really that forty-thousand gold that’s dragging you down. The inventory interface got a massive overhaul from Arena too, though its enhancements are mostly in its movement to a graphical set of icons instead of a straight textual list of items.Īmusingly (but realistically), gold has weight. On the other side, main quest screens are unrepeatable and still don’t give much away. You can ask for rumours about stuff and get a few little titbits of history, but that’s about it. They are only useful for navigation, for finding important locations in the next nigh-faceless arragement of buildings. I think what annoys me about conversations is that there’s very little point to them. Narrative conversations, such as quest introductions, are still just a screen or two of solid text, followed by “yes” and “no” buttons (as if you’d refuse a main quest, though ditching just-another=small-scale-errand is always a good option). It’s now a full-screen affair, giving you the option to be polite, normal or blunt as you ask for directions to work, people and places though none of these options had much effect on anybody I spoke to. The conversation system got a fair overhaul since Arena, but it’s still as hollow.

While the dungeons are unchanging, the outside world reflects the seasons. Luckily, you’ll mostly be going backwards and forwards so it’s not as much of a killer as it might have been. The game is not the most mobile as it is, so losing the last vestiges of your ability to look around makes combat a bit squiffy. From mouselook mode, this is actually a bit annoying, because when your right mouse button is down to attack the view locks into position while you do your gesturing. As the game has a lot of verticality now, you really need the mouselook (even though you can’t tilt your head back far enough to look right up), but you can quickly switch back to the old way to click on the more troublesome hotspots that refuse to activate (lift levers, I’m looking at you).Ĭombat remains as it was in Arena - drag the mouse to swing your sword. It’s half a modern FPS complete with mouselook, and half a remnant of the old free-cursor legacy of Arena. While it is an incredible feat of strength, it is also a fairly poor and frequently broken game.ĭaggerfall straddles two worlds. I don’t really know what to say about Daggerfall, though. While Daggerfall is quite clearly the successor to Arena, it is also incredible leaps and bounds ahead of it - far more than the two year gap between the two games has any right to. You can tell they’re related, but bloody hell, the difference is astonishing. If Arena is the primordial soup, then Daggerfall is the pre-Cambrian explosion.
